An imp sage

From Immwiki
Jump to: navigation, search

Gives the following Demon Summoning lore for minor demons:

  • The N'jith is an aberration that could only fall under the dominion of Kyalee.
  • Finding that a whole hand is a might too much to swallow, the N'jith will often settle for a finger.
  • A sprinkling of bone might suffice for the walls of the Orzub's prison.
  • The orzub is a hungry one, but I do think his favorite food is the entrails of scholars.
  • The Aklaju often employ orzub in situations where the body need not be disposed of neatly.
  • Diplomats often employ Djazith, but keeping them in tongues can be quite a bother.
  • The bloated ones are drawn to mud smeared in just the right way -- I think they may have simple tastes.
  • The spiny Qwablith's power lies within the constellation of the Logorin star.
  • I would say that the gharku had the heart of a bear, if the blood of an animal did not bind it.
  • The gharku swears fealty to the Aklaju, but I truly wonder if they know the source of their hieroglyph's power.
  • Like many of demonkind, the gharku loves the taste of cold iron.
  • The Kakrisc worm is one of Pricina's more amusing pets.
  • Control the Kakrisc worm with your own blood, applied liberally to the ground.
  • Give the Kakrisc a fresh head to feed on, and it will serve you well... for a time.
  • The hungry spirit knows no end to its desire, but it balks at the blood of the Firstborn.
  • Take care that the right entrails are strewn about before you conjure the devouring spirit.
  • Nothing but the spirit of famine awaits you in the Maze.
  • The j'nakra is rarely seen, but is easily bound by black yarrow.
  • A suitably interesting invisible trinket might be of interest to the j'nakra.
  • The mysteries of Pnakur's lost cipher might help to unravel the secrets of the j'nakra.